Price 3.0
From Evolution and Games
Contents |
A model with frequency dependence
We go back to the asexual model, but now we will take a model with frequency dependence. This will be a bit more complicated, but we can still use a basic, well known model. Suppose there are $N$ individuals. They are paired randomly, and play a game in those pairs. The game gives them payoffs according to the following payoff matrix
If qi = 1, then that means that individual $i$ plays strategy A, and qi = 0 means that individual i plays strategy B. Depending on the match, each individual gets a payoff πi. The next generation is drawn, as before, one individual at a time. But now the probability that i is drawn as a parent depends on the payoff, and not just on the own genotype.
We do the same procedure as before, but with a few different starting points.
An A mutant in a population of B's
Suppose q1 = 1 and qi = 0 for i = 2,...,N. The probability of any individual i = 2,...,N to be matched with individual 1 is 1 / (N − 1).
The probability with which an individual i with qi = 1, who is matched to an individual j with qj = 0, is chosen is:
The probability with which an individual i with qi = 0, who is matched to an individual j with qj = 0, is chosen is:
The probability with which an individual i with qi = 0, who is matched to an individual j with qj = 1, is chosen is:
We can also compute the covariance of these two actual random variables. Let us start by computing expectations...
For symmetry reasons...
[show details]
The Covariance is thus...
A B mutant in a population of A's
Suppose q1 = 0 and qi = 1 for i = 2,...,N. The probability of any individual i = 2,...,N to be matched with individual 1 is 1 / (N − 1).
The probability with which an individual i with qi = 0, who is matched to an individual j with qj = 1...
The probability with which an individual i with qi = 1, who is matched to an individual j with qj = 1...
The probability with which an individual i with qi = 1, who is matched to an individual j with qj = 0...
So...
This is pretty well defined, so we can also compute the covariance of these two actual random variables. Let us start with the expectations...
For symmetry reasons...
Thus....
Comparing the two covariances
If we compare these two covariances, for instance for β = 0 and α = 1, then in the first case Cov(X,Y) = − 1 / N, while in the second case Cov(X,Y) = + 1 / N. This should not feel strange; it is a coordination game, and if everyone plays B, then playing A is a bad idea, but if everyone else plays A too, then playing A is a good idea. The model covariance is therefore not constant, and changes with the frequency of strategy A.
The Price equation for this very simple model
Here we have a nested fruit machine; you can choose a starting point, keep it fixed, and draw a few transitions, then change your starting point, and draw a few transitions from there. You will notice that the Price equation varies with every transition, along with the likelyhood of the different transitions that depend on the initial population.